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VOID SIMULATION

Group Work with Betty Chen

A data simulation that provides strategies for deciding the location and density of parking space in tourist city – Provincetown

Introduction

For tourists-heavy cities like Province Town, commercial developments have excessively taken over open land and shared space. The project aims to explore the equilibrium in tourist infrastructure construction, especially car parks given the current land use of the city.

The simulation tends to generate bigger pictures of seasonal tourists’ travel patterns, which would reflect on suggestions for strategies to decide on the locations and density for points of attractions and parking facilities.

PROJECT INFORMATION

01.
My Role

As a primary designer on the team, my role was to conduct and execute design research, design concept testing

02.
My Team

Sector Leader, Design Principle and Project Manager

03.
Timeline

3 months of Design Research

SIMULATION AS PLANNING STRATEGY

1.

Road Congestion causes inaccurate information and speculations.

2.

More evenly distributed construction and less congestion will happen at the cost of open space, forests, and grass space.

3.

If visitors are willing to walk more and drive less, car parks sharing and public shuttle between points of attractions can be achieved.

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ASSUMPTIONS

During Design Charrette, the team identifies a few key categories of the Experience Framework by researching Mood Board, finding Precedents, and Sketching. This structured Experience Frameworks later informed our survey questions which were used during the inspiration tours.

SPECULATION & DELAYS

1.

Decrease rate in cars current year > Unparked cars previous year

2.

 Increase rate in cars current year < Car park vacant previous year

3.

Car park increases < Car increases

THE DYNAMISM

01.

Demand Increase

Given an initial number of points of attractions and their associated car parks, tourists will tend to return next season if they find sufficient parking and they will choose other destinations if they cannot find parking.

02.

Infrastructure Increase

At the same time, the city will start to construct more car parks on designated land near points of attractions in order to attract more visitors.

03.

Equilibrium

The equilibrium will be reached when no more car park can be constructed and tourists return will fluctuate around a range

CASUAL LOOP DIAGRAM

The diagram outlines the decision-making process throughout the simulation and the critical point when time delay happens.

DECISION MAKING PROCESS

1.

Starting with 5 points of attractions (POA) with 1 car park in each POA, and 50 seasonal visitors. Each car park has a capacity of 10 parking lots.

2.

After the parking facilities have been fully occupied, or the end of a season, there will be a number of tourists left who cannot find car parks.

3.

In the following season, the visitors will increase or decrease depends on the parking availability in the previous season. (Speculations of increase rate or decrease rate)

4.

In the following year, an Additional car park will be constructed if the existing supply could not meet the demand.

5.

The number of parking facilities will be Stable once there is no more available land for construction. Or before, along with the number of visitors, it will reach an Equilibrium.

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BASE DATA ANALYSIS

#1 - Land Use Value

Assume parking can be built on open land, recreation land, commercial land, transportation land, sandy beach, golf course.

#2 - City Road Map

Assume 50 cars of the influx, Seasonal change is every half a year

PARAMETER COMPARISONS

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